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GAME 2376 – Game Testing PRINTER FRIENDLY PAGE

Prerequisites: GAME 2370
Approval Credits: 3 (2 Lecture, 4 Lab)

Topics address testing and debugging of gaming and simulation applications in the alpha and beta stages of production, including critiques of the product and written documentation of the testing and debugging processes.

Topic Approximate Hours
Overview
3
Purpose of Testing
6
Stages of Project Completion
6
Test Process
6
Create a bug database
Research game technical support website
Write precise database records
12
Types of Testing
•  White Box
•  Black Box
•  Compatibility
•  Minimum Specification
12
Testing Game Systems
•  Action Games
•  Fighting Games
•  First Person Shooter Games
•  Adventure Games
•  Strategy Games
•  Puzzle Games
•  Role Playing Games
•  Sports Games
•  Racing Games
•  Simulation Games
12
Present test results and bug database entries
6
Testing level design
•  Story components
•  Gameworld scenes
•  Texture scenes
•  Collision bounding boxes
•  Art
•  Event triggers
12
Performance and stress testing
3
Testing a graphics engine
3
Console approval process
3
Testing network play
6
Testing multiplayer games
6
Total (lectures, labs and exams)
96

 

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