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Prerequisites: ARTC 1345 and GAME 1370
Approval Credits: 3 (2 Lecture, 4 Lab)
Teaches lighting, shading and texture painting for 3D models, using digital painting techniques. Emphasis on lighting, shading and texture creation of limited resolution to increase system performance for digital games and simulations training models.
| Topic |
Approximate Hours |
| Overview |
3 |
Texturing
• Basics of Texturing (transparency, specularity, reflectivity, luminescence)
• Types of Textures (tileable, decals, bump and displacement maps, sprites, particles) |
12 |
Creating original textures
• UV mapping
• Creating compound textures
• Building upon existing texture libraries |
12 |
| Case Studies – Texturing |
12 |
Lighting
• Basic of Lighting
• Light theory
• Color
• Types of lights
• Casting shadows
• Lighting techniques |
12 |
Advanced Lighting
• Natural lighting elements
• Lens affects
• Lighting in production
• Animating lights |
12 |
| Case Studies – Lighting |
12 |
Shaders
• Purpose of shaders
• Vertex shader pipeline
• Pixel shader pipeline |
12 |
| Research techniques/tools for applying shader technology. |
6 |
| Conversing Resources and Optimization |
3 |
| Total (lectures, labs and exams) |
96 |
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