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GAME 2373 – Lighting, Shading and Texture PRINTER FRIENDLY PAGE

Prerequisites: ARTC 1345 and GAME 1370
Approval Credits: 3 (2 Lecture, 4 Lab)

Teaches lighting, shading and texture painting for 3D models, using digital painting techniques. Emphasis on lighting, shading and texture creation of limited resolution to increase system performance for digital games and simulations training models.

Topic Approximate Hours
Overview
3
Texturing
•  Basics of Texturing (transparency, specularity, reflectivity, luminescence)
•  Types of Textures (tileable, decals, bump and displacement maps, sprites, particles)
12
Creating original textures
•  UV mapping
•  Creating compound textures
•  Building upon existing texture libraries
12
Case Studies – Texturing
12
Lighting
•  Basic of Lighting
•  Light theory
•  Color
•  Types of lights
•  Casting shadows
•  Lighting techniques
12
Advanced Lighting
•  Natural lighting elements
•  Lens affects
•  Lighting in production
•  Animating lights
12
Case Studies – Lighting
12
Shaders
•  Purpose of shaders
•  Vertex shader pipeline
•  Pixel shader pipeline
12
Research techniques/tools for applying shader technology.
6
Conversing Resources and Optimization
3
Total (lectures, labs and exams)
96

 

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