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Digital Gaming & Simulation
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GAME 1373 – Storyboarding PRINTER FRIENDLY PAGE

Prerequisites: Departmental Approval
Approval Credits: 3 (2 Lecture, 4 Lab)

In-depth coverage of storyboarding for development of games and simulations. Topics address pre-production preparation and creation of a comprehensive design for a game or simulation including target audience analysis, purpose, goals and objectives, content outline, flow chart, and storyboard.

Topic Approximate Hours
Overview
3
Introduction the visual storytelling
6
Origins of storyboards
Aspect ratio
6
Fundamentals of the shot
•  Shot terminology
•  Camera movement
•  Camera perspective
9
Transferring from Script to Storyboard
•  Shooting script
•  Shot list
•  Overhead diagramming process
•  Storyboard process
12
Composition
•  Visual Elements
•  Framing, movement, and meaning
•  Types of balance
12
Perspective
•  Picture plane
•  Horizon line and vanishing point
•  Depth of field
•  Lenses
6
Lighting
•  Lighting design and quality
•  Direction of Light
•  Realistic and dramatic light
•  Color
9
Continuity
6
Storyboarding for different media
3
Storyboarding for interactive media
6
Animatics
•  Software and Scanners
•  Preparing storyboards for the animatic
•  Timing
6
Drawing the human form
6
Business of Storyboarding
6
Total (lectures, labs and exams)
96

 

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