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Prerequisites: Departmental Approval
Approval Credits: 3 (2 Lecture, 4 Lab)
In-depth coverage of storyboarding for development of games and simulations. Topics address pre-production preparation and creation of a comprehensive design for a game or simulation including target audience analysis, purpose, goals and objectives, content outline, flow chart, and storyboard.
| Topic |
Approximate Hours |
| Overview |
3 |
| Introduction the visual storytelling |
6 |
Origins of storyboards
Aspect ratio |
6 |
Fundamentals of the shot
• Shot terminology
• Camera movement
• Camera perspective |
9 |
Transferring from Script to Storyboard
• Shooting script
• Shot list
• Overhead diagramming process
• Storyboard process |
12 |
Composition
• Visual Elements
• Framing, movement, and meaning
• Types of balance |
12 |
Perspective
• Picture plane
• Horizon line and vanishing point
• Depth of field
• Lenses |
6 |
Lighting
• Lighting design and quality
• Direction of Light
• Realistic and dramatic light
• Color |
9 |
| Continuity |
6 |
| Storyboarding for different media |
3 |
| Storyboarding for interactive media |
6 |
Animatics
• Software and Scanners
• Preparing storyboards for the animatic
• Timing |
6 |
| Drawing the human form |
6 |
| Business of Storyboarding |
6 |
| Total (lectures, labs and exams) |
96 |
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