Teaches game and simulation design. Applies the theories of design to production-based projects from the conceptual stage to a completed project.
| Topic |
Approximate Hours |
| Overview |
4 |
Evaluate Existing Games • What makes games fun? • What do players expect?
• Why is simulation important?
• Experiment with Traditional and Computer Games |
4 |
Design Documentation
• Table of Contents
• Introduction or Executive Summary
• Game Mechanics
• Resources
• Non-Player Characters (NPC)
• Artificial Intelligence
• Game Elements: Characters, Items and Objects
• Story Overview
• Game Progression
• System Menu |
12 |
| Reverse-engineer a design document for an existing game. |
8 |
Simulation
• Analyze real life activity or process
• Develop the design document from the analysis |
8 |
| Discuss game and simulation applications in non-game fields. |
4 |
| Create a traditional game and compose the design document. |
4 |
| Brainstorm and develop the design document for the solo project. |
8 |
| Discuss and develop the design document for the team project. |
12 |
| Total (lectures, labs and exams) |
64 |