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Digital Gaming & Simulation
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GAME 1271 – Game Theory PRINTER FRIENDLY PAGE

Prerequisites: Departmental Approval
Approval Credits: 2 (1 Lecture, 3 Lab)

Teaches game and simulation design. Applies the theories of design to production-based projects from the conceptual stage to a completed project.

Topic Approximate Hours
Overview
4
Evaluate Existing Games
•  What makes games fun?
•  What do players expect?
•  Why is simulation important?
•  Experiment with Traditional and Computer Games
4
Design Documentation
•  Table of Contents
•  Introduction or Executive Summary
•  Game Mechanics
•  Resources
•  Non-Player Characters (NPC)
•  Artificial Intelligence
•  Game Elements: Characters, Items and Objects
•  Story Overview
•  Game Progression
•  System Menu
12
Reverse-engineer a design document for an existing game.
8
Simulation
•  Analyze real life activity or process
•  Develop the design document from the analysis
8
Discuss game and simulation applications in non-game fields.
4
Create a traditional game and compose the design document.
4
Brainstorm and develop the design document for the solo project.
8
Discuss and develop the design document for the team project.
12
Total (lectures, labs and exams)
64

 

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