Introduction to basic copyright law and related
ethical issues as they apply to creation and use of copyrighted
material in the digital game and simulation industries. Examines
practical applications of copyright law through case studies.
| Topic |
Approximate Hours |
Overview
• Publish and Distribute a product
• Getting a company started
• Finance
• Publisher – Developer relations
• Production
• Licensing
• Mobile Devices |
6 |
Employment Issues
• Compare employee vs. contract
• Contracts
• Intellectual Property
• Non-disclosure agreement |
4 |
Legal Ownership
• Trade secrets
• Copyright
• Trade marks
• Patents
• Protecting Assets |
6 |
Publishing Contracts
• Long form vs. Short form
• Negotiating Contracts
• Publishing Agreement
• Development fees
• Development procedures
• Creative approval
• Content Licensing Contracts |
8 |
Licensing
• Licensing vs. Owning
• Risk and Benefits
• Content
• Global Licensing |
4 |
| Ethical and Legal Boundaries |
2 |
| Case Studies |
2 |
| Total (lectures and exams) |
32 |